Fantasy Freaks and Gaming Geeks An Epic Quest for Reality Among Role Players Online Gamers and Other Dwellers of Imaginary Realms edition by Ethan Gilsdorf Humor Entertainment eBooks Online lesen Fantasy%20Freaks%20and%20Gaming%20Geeks%20An%20Epic%20Quest%20for%20Reality%20Among%20Role%20Players%20Online%20Gamers%20and%20Other%20Dwellers%20of%20Imaginary%20Realms%20%20edition%20by%20Ethan%20Gilsdorf%20Humor%20Entertainment%20eBooks
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Online lesen Fantasy Freaks and Gaming Geeks An Epic Quest for Reality Among Role Players Online Gamers and Other Dwellers of Imaginary Realms edition by Ethan Gilsdorf Humor Entertainment eBooks ZFK
Fantasy. Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
What could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between?
Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
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Fantasy Freaks and Gaming Geeks An Epic Quest for Reality Among Role Players Online Gamers and Other Dwellers of Imaginary Realms edition by Ethan Gilsdorf Humor Entertainment eBooks Reviews :
What could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between?
Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
ebook,Ethan Gilsdorf,Fantasy Freaks and Gaming Geeks An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms,The Lyons Press,Computer Games,Fantasy Games,Fantasy games;Social aspects.,Internet games,Internet games;Social aspects.,Pop Arts / Pop Culture,Popular Culture - General,Role Playing Fantasy - General,Social Science,Social Science / Popular Culture,Social aspects,Sociology,Video Electronic - General,Virtual reality,Virtual reality;Social aspects.,Sociologie,Popular Culture - General,Role Playing Fantasy - General,Social Science / Popular Culture,Video Electronic - General,Pop Arts / Pop Culture,Computer Games,Fantasy Games,Internet games,Social aspects,Virtual reality,Social Science,Sociology
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